Introduction In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short). You will also gain the Unfocused Jumpdrive which will allow you to explore random sectors..
On the next few pages you will find the walk-through to the player headquarters plot. Please note this guide contains major spoilers ! 1. Introduction and requirements. A quick run-down about the plot, whats required and where to start it. 2. Diversification and Data collection. 3. …
Jan 18, 2013 · By Techno and 1 collaborators. X3:TC for Dummies has been designed with brand new players of the X universe in mind and comes with all the necessary information required to get started and good hints to get successful even faster. The inspiration of this guide was knowing how the new players feel, being thrown into a new world with no direction or bearings.
May 15, 2004 · [Guide] The TC Main Plot Walkthroughs. Post by apricotslice » Mon, 2. Feb 09, 04:27 ... The plot reward is in the cargo hold of the Orca, in the form of the station kit for the Player Headquarters. Last edited by apricotslice on Mon, 15. Jun 09, 00:55, edited 1 time in total.
Dec 04, 2018 · This guide should help you save time while setting up your first production station at the player HQ. Note: Don't spend all your money trying to get production up and running right away! It is a slow burn and you will need more than you think to start earning credits.
Jun 28, 2016 · Commentary: To begin the Player Headquarters Plot comm on the NMMC Headquarters station in PTNI Headquarters once the requirements are met and talk to Talos. After signing up with NMMC the player is informed that to keep up with the expansion of PMC, the NMMC want to diversify into sectors other than mining.
Mods. New Player Headquarter - replace vanilla Player Headquarter model. In the New Player Headquarter are 3 less capital ships docking ports. New Player Headquarter model are about - 65K polygons. Vanilla Headquarter model are about - 144K polygons. Mod is compatible with X3 Albion Prelude. Compatible with all mods, who does not change the vanilla Player Headquarter.